Ultimately, while the parkour feels clunky in places, it is at least clear that Techland wants players to move with purpose.Developer Techland has been trying to make a game that feels like an open-world playground for a long time. Dying Light 2 also seems to ditch the traditional sprint button from the first game, leaving most momentum tied to the analog stick (for players with a controller). You can swing from ropes that move dynamically, and there are chandeliers and other hanging objects that have unique physics. New environmental obstacles fare better though. Having to do this interrupts the flow of play. One new inclusion is sloped surfaces that can make Aiden lose his footing, requiring players to spam the action button to remain stable. This lack of weight always felt slightly off, and new parkour elements don’t always pan out either. However, while short hopping across the tops of abandoned cars feels natural, I always felt like it took too long to fall from those higher jumps. The height of Aiden’s jumps can be controlled by holding the jump button down. Specifically, the worry stems from the feeling of movement itself, as opposed to any lack of power-ups early in the game. Plus, two skill trees – one focused on aggressive combat and one centered on parkour – are each fitted with different abilities unlocked by using materials called Inhibitors. Combat is still the same at its core, but it feels appropriately punchy as you hack off limbs with cleavers and knock enemies into next week with blunt weapons. Bandit Camps and Encounters feel awfully derivative, but they don’t bog things down too much with all of the other sidequests to experience.Įven though the open-world formula seems lacking in innovation, Techland has included plenty of quality-of-life improvements. Use binoculars to scope out the area, take out the bandit leader and their underlings with stealth or regular combat, and claim the camp and its rewards to yield an additional Safe Zone. Another feature you’ll be introduced to are Bandit Camps, a side-mission that pumps the brakes on Dying Light 2’s fast-paced parkour. Then there are climbable, Ubisoft-style windmills, but instead of revealing areas of the map, these points of interest open more Safe Zones that each have small, bustling communities – and a place to rest up. Nonetheless, take a few jumps off the beaten city streets and you’re bound to find an “Encounter,” which can include Parkour Challenges, groups of bandits, loot, Bolter zombies, and more. Like with many things in Dying Light 2, the decision is yours, and there will be consequences. Choose the more aggressive Peacekeepers to spread car traps throughout The City, or side with the less-lethal Survivors to line buildings with handy ziplines. I was also shown a power plant, which contained a fun chord puzzle and enough electricity to send power upgrades to one of the two factions. I was told that a decision made earlier on in the story would have veered the narrative in a direction separate from the hours I had experienced to that point. This led to a fight with Hermann, one of Dying Light 2’s most interesting characters and a gentle giant I had no interest in killing. I thought this would mean a closer alliance with the Survivors, but my decision meant my favored faction found out I was communicating with the enemy behind their backs. One decision saw me choosing to aid Survivors Barney and Sophie instead of continuing my primary mission to meet up with Aitor of the Peacekeepers. Great!Īs Aiden, you steer the course of the story with choices large and small, sometimes with unpredictable consequences. Also, Aiden is infected and could turn at any minute. Things are not looking good for the Survivors and Peacekeepers, two of The City’s leading factions, as they are both lacking resources and not on friendly terms. You play as Aiden Caldwell, a parkour-savvy pilgrim looking for his sister, Mia, in The City, humanity’s last hope for civilization. No one played Dying Light for its story, yet it’s seemingly become a key feature in Dying Light 2, because the small cast of characters I met during my preview session gave me more to chew on than the entirety of Dying Light. And in order to find out how it all actually plays, I went hands-on with Dying Light 2 on PC for about four hours of preview. Notably, story has been given greater emphasis in pre-release footage, with Techland promising a narrative that can unfold with what seems to be hundreds of different possibilities. Techland has aimed to make Dying Light 2 Stay Human a much more ambitious follow-up to its 2015 open-world parkour zombie mashup.
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